First of all welcome to Digital Artworks and thanks for agreeing to give
this interview. Second
it has for a long time been my wish to present
a Danish artist here
since I'm Danish too.
JL: Thank you I'm glad to be here.
DA: Would you please tell the readers a little about yoursef and your life?
I'm a 29 years old guy, and single at the moment. I live near the city
of Aarhus on the peninsula of Jutland.
JL: I always did freehand drawing, ever since I was a young boy. I preferred using ordinary pencils. I think I started painting in Photoshop about 4 years ago (late nineties). It all started when I saw some works done by a graphic artist .don't remember his name, but I was very impressed with what could actually be achieved with Photoshop. So of course I wanted to try it too, and slowly began learning and mastering Photoshop and all it's tools. And then well, the rest is history.
DA: Are you exclusively working with images, or is it a hobby?
JL: I am
trying, on a small scale, to start some freelance production from my
homepage, but until now it has basically been a hobby. However, I am
still trying to get something started on the web.... pictures and illustrations,
but with this it's very much about getting established and building
a customer base, and that takes time. Since it is a rather special field,
I intend to go worldwide :-) There is a much bigger market for these
things in the U.S. in particular. That's where I get most of my offers
DA: Now Jesper we have to know which softwares you use?
JL: First and foremost it's Photoshop combined with Bryce. Sometimes I use 3ds MAX for modeling....i. e. interiors or sci/fi scenes or scenes where I'm improvising. I also used Poser, but I'm moving on from that. Since I'm working a lot with Bryce and post-production in Photoshop I don't share the opinion that pictures can only be considered "real professional 3D" if they are rendered in Max or other high-end programs with just a minimum or no postwork at all. I think Bryce is very underestimated. At least it is here in Denmark.
DA: Right a brush and palette alone does not make an artist your work clearly shows that. Please decribe in more detail how you achieve your very nice results. Personally I am very happy about the way you make light- and shadow effects.
I set up a scene in Bryce or Max
most of the time Bryce
as you just mentioned I love playing with light and shadow
I set up the scene and place the lights with suitable settings to create
the optimal atmosphere and feeling. Then I render to BMP or TIFF to
lose as little quality as possible. After rendering I import the picture
into Photoshop, to do additonal work in layers with the light, and to
paint more details. I can accentuate the original lighting by using
Render/Lighting effects in the Filter menu. After this I adjust using
Colour Balance to affect a specific colour I want to shine through the
picture. Then maybe I paint with another colour on top of it with low
pressure, and use Levels to emphasize the contrast between light and
shadow. I go on like this until I'm satisfied with the result.
DA: How do you get your ideas? Do you have any artistic role models, either within CG or traditional painting?
JL: I view pictures made by many different artists. From the classic oilpainters to the modern 3D and 2D CG artists. I try to diversify as much as possible, both when it comes to techniques and genres. But mostly I make fantasy/sci fi and landscape-pictures. I work on a new picture almost all the time, at least inside my head. It can be both a good and a bad thing, because I think I could have made a few of my pictures even better, if I wasn't too busy.
DA: What is it that's keeping you so busy, anyway? :-)
JL: It has mostly been extensive courses, but I have also worked on a layout project for a youth magazine, as well as another one for the municipality. I've also worked some random temp-jobs. A possible alternative to making a living off the artwork I do now would be to work with desktop publishing and layout. This may be a more realistic steady job to go for in Denmark. I have tried, but not persistently enough. I'm not much of a climber of the corporal ladder, really :-)
DA: How long do you need to work on a picture...from the idea to the final image?
JL: It depends
on whether I have a clear motif in my mind or if I just improvise
also whether it's 3D or pure digital painting.
DA: I'm sure the readers would like to hear about your computer-system?
JL: I just upgraded to Pentium lV 1.9 GHz, 256 RAM, Geforce 3 grafic-card.
DA: I thank
you on behalf of DA for taking the time to talk with me. It has been
a pleasure and I wish you luck with your beautiful work in the future.
welcome, and thank you too, to DA and the readers and viewers.
Please visit Jesper
Lund's Gallery here: http://www.jlgraficum.com/Portfolio.htm